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Adlan Arvyanda Ramly
Adlan Arvyanda Ramly

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Published in Prototypr

·Feb 12, 2021

Designing An Educational Virtual Reality Wildlife Photography Experience

A VR Game Design & Interaction Design documentation of a project that could’ve been released if the pandemic didn’t happen — Project Overview: Snap Odyssey Micro Expeditions is an Educational Virtual Reality Wildlife Photography Experience where you can learn more about the wonderful world of insects by taking pictures of them on a macroscopic safari car. The game was planned to be featured in a public exhibition where 4 players join as…

Game Design

13 min read

Designing An Educational Virtual Reality Wildlife Photography Experience
Designing An Educational Virtual Reality Wildlife Photography Experience

Published in UX Planet

·Jan 26, 2020

Incentivizing NYC Subway Commuters to Recycle Inorganic Waste

Creating a public facility that motivates commuters to recycle inorganic waste in NYC’s subway system — Introduction: This article is based on a project about incentivizing people to recycle inorganic waste in NYC’s subway system which I did last semester as a part of New York University’s IDM program under the class Ideation & Prototyping taught by Prof. Benedetta Piantella. …

User Experience

12 min read

Incentivizing NYC Subway Commuters to Recycle Waste
Incentivizing NYC Subway Commuters to Recycle Waste

Published in The Startup

·Nov 11, 2019

ExplorAR: A Collaborative Augmented Reality Game Platform for Museums — Development Phase 1

You’re not born too late to explore the Earth, you’re just in time to re-explore the earth in ExplorAR! Project Overview ExplorAR is an augmented reality game platform for museums that provides a new experience to learn the world of the past by exploring augmented reality with your phone both inside and…

Museums

16 min read

ExplorAR: A Collaborative Augmented Reality Game Platform for Museums — Development Phase 1
ExplorAR: A Collaborative Augmented Reality Game Platform for Museums — Development Phase 1

Published in Toge Productions

·May 22, 2019

Enlightening Navigation Design in She and The Light Bearer

Introduction Last summer, I had the chance to intern at Toge Productions, an indie game development studio and game publisher. One of the game developer teams, Mojiken Studio, requested me to test the demo and give feedback on the UX/UI aspect for She and The Light Bearer. …

UX

8 min read

Enlightening Navigation Design in She and The Light Bearer
Enlightening Navigation Design in She and The Light Bearer

Published in Prototypr

·Jan 28, 2019

Mini Case Study: Vehicle Choice Conundrum in GO-BOX

Introduction: It was 2:00 AM when I was about to sleep, my phone suddenly rang. It was my mom, asking me for a help in using an application that she wanted to try. She wanted to try GO-JEK’s GO-BOX, a transport service in Indonesia where you can order a truck to…

UX

13 min read

Mini Case Study: Vehicle Choice Conundrum in GO-BOX
Mini Case Study: Vehicle Choice Conundrum in GO-BOX

Published in Prototypr

·Nov 5, 2018

Mini Case Study: A Quest to Find The Hidden Embed Video Link on Google Drive

Introduction In this mini case study, I uncovered one cryptic feature that is hidden beneath the depths of Google Drive: getting an embed link of a video on Google Drive. This mini case study was conducted in mid October 2018. One day, I was updating my portfolio with demo videos of…

UX

7 min read

Mini Case Study: A Quest to Find The Hidden Embed Video Link on Google Drive
Mini Case Study: A Quest to Find The Hidden Embed Video Link on Google Drive

Published in Toge Productions

·Oct 17, 2018

Brewing a Meaningful Experience in Coffee Talk

Introduction This summer, I had the chance to be a UX/UI Engineer Intern at Toge Productions, an indie game studio & publisher based in Indonesia. …

UX

13 min read

Brewing a Meaningful Experience in Coffee Talk
Brewing a Meaningful Experience in Coffee Talk
Adlan Arvyanda Ramly

Adlan Arvyanda Ramly

UX/UI Designer | AR/VR Developer | HCI Researcher http://adlanramly.com

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